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lights&tunnels

this is what brought me into game editing..

i call it: light and tunnels

There is no result, it's just random mapping based on the manga: blame!

I have not choosen which engine to use - i made approaches with nearly every editor

light and tunnels is more my brewing pot for testing engine capabilities.

For getting a sense for the play between architecture and light

Mostly I map with no layout, no gameplay, use generic single colored textures and have no playablity in mind.

Random sketches in 3d.

A personaly desire - nothin' less or more - but the source of my mapping interest.

my last approach was with q3 - but i was not that satiesfied..

maybe more on doom3 (if i found the time and muse)

and then for the first time with some cool normal maps?